Webpublic class CameraFollow : MonoBehaviour { public float followRange = 0.5f; public float cameraZ; public Transform Player; public Vector3 newPos; void Start () { cameraZ = transform.position.z; } void FixedUpdate () { newPos = new Vector3 (Player.position.x + followRange, 0, cameraZ); transform.position = Vector3.Lerp (transform.position, … WebFeb 6, 2024 · If you use the function separately, don't forget to put the player parameter. The parameter needs to contain the player Instance (ex: game.Players.PlayerName) To change the part position, use the offset in this line of the code: FollowPart.Position = PlayerHead.CFrame.p + Vector3.new (write offset here)
Trying to freeze the camera location in unity 3D - Stack Overflow
WebFeb 22, 2024 · CAMERA FOLLOW SCRIPT PLAYER BARRIER That sounds like a scrolling project. where the camera can move freely and isn't centered on the player. … hudson fabric collection
Cinemachine -Target Follow an Initialize Prefab - Unity Forum
WebNov 10, 2024 · Inside the Cinemachine Virtual Camera Script I change override public Transform LookAt { get { return ResolveLookAt (m_LookAt); } set { m_LookAt = value; } } override public Transform Follow { get { return ResolveFollow (m_Follow); } set { m_Follow = value; } } To this: override public Transform LookAt { get { return ResolveLookAt … WebSep 13, 2024 · unity 2d camera follow script, add this script to camera and drag character or your object into it. simple! Raw unity 2d camera follow using UnityEngine; using … Web1 day ago · The code itself works, the problem its that it wont restart to the "initial" vector position, and even if i change it manually, it goes back to were it standed, for example, the player advance from x = 0, to x = 600, then, the player goes back to x = 0, but the camera dosent follow, actually it did twice, but somehow it stoped doing, without c hanging the … holdhurst manor